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Old Jun 28, 2008, 08:42 PM // 20:42   #61
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Old Jun 29, 2008, 04:56 AM // 04:56   #62
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Wait, did you just make a thread to state that Guild Wars is a video game?
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Old Jun 29, 2008, 05:43 AM // 05:43   #63
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Quote:
Originally Posted by Avarre
You don't need to be a good player to do well in PvE. If you have the map information and the bars to run, and marginal capability, you'll complete it successfully.
I personally know several GW players that this is NOT true for. You can tell them exactly what skills to run and exactly how to use them, and they will still fail repeatedly until they are shown step-by-step at least three times what exactly they have to do. Even then they don't really understand what they are doing, that's just how long it takes them to memorize the correct actions.

And these are people who have played the game for over 3 years.

It absolutely takes a certain amount of skill to be good at PvE (being successful != being good). An important one not mentioned yet is the ability to multitask. If you can't do several things at once, you will most likely be bad at PvE (especially true with H/H).

And it absolutely takes more skill to be good at PvP then PvE. That really doesn't need explaining.
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Old Jun 29, 2008, 02:55 PM // 14:55   #64
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Any literate, sane person who has an IQ over 80 should be able to make it through PvE with the simple tools of a good skillbar, good heroes, and a wiki article. Only thing left is to look at the radar and mash buttons (especially on an ele)

On another note, PvP takes no skill. All you gotta do is run four monks till VoD and then blow up NPCs.
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Old Jun 29, 2008, 03:02 PM // 15:02   #65
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Quote:
Originally Posted by Striken7
If you can't do several things at once, you will most likely be bad at PvE (especially true with H/H).
Except in a few elite/endgame areas in NM, if you set up your heroes and henchmen with the right builds (i.e. looking at the Campfire forum here or on gwwiki), you can simply c+space your way quickly through most everything in PvE. The only "skill" that needs to developed is learning aggro, and even that only requires a limited knowledge.

If you combine a combination of bad builds and an unskilled (and unwilling to learn) player, now that is a recipe for disaster.
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Old Jun 29, 2008, 05:39 PM // 17:39   #66
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OT: The one real life skill GW teaches better than any other game is teamwork. In the lower parts of PvP(FA/RA/AB), you can tell those from other games that lack this skill. Whenever I see someone in general cheer about how they "pwn'd" someone, I always post, "I heard GW was a team game", or "WoW is that way==>". Nine times out of ten, they are on the losing team. It takes a lot more skill to fight with a limited number of slots, and a level ceiling everyone can achieve fast, than it is for some level 65 twit to run up on a level 20.

I've been playing AoC for about a week,and from what I've seen, it's WoW with prettier effects and a storyline. It's made me appreciate the skill PvP here takes, though the PvE side has this game beat. It takes more skill in a game where balance, at least PvP, is valued more than anything else. True competitors want that, a level playing field where skill, not circumstance or money, decide the outcome. Learning to work with diverse groups to achieve a goal is a RL skill that is lacking in much of the world, and it's nice to see a game that, at least on one side, emphasizes this.

Someone made a remark about the front/middle/backline military relationship. You also find this in sports:football, with the front line, DB's, CB's and safeties; Soccer, with fullbacks, halfbacks and forwards; and even basketball, with guards, forwards and the center. Any team sport relies on such a division of their role players, and the successful team wins using their role players best, not just their stars.

Jetdoc: Pretty much. If any doubt this, I got one word for you: Sway. My friend has been walking through Vanquishing with it.

Last edited by Clarissa F; Jun 29, 2008 at 05:41 PM // 17:41..
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Old Jun 29, 2008, 08:08 PM // 20:08   #67
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PVP
techincal skill :
targetting , interrupting ,kiting etc
tactical-thinking skill:
in build creation, in applying skills to the appropriate targets etc
teamwork skills:
effective communication with piers. organizing and combining builds.
and some ass licking skills to get into some top guilds.

PVE required skill before pve skills and consumables were introduced : u had to think about your build choosin between 100 balanced skills, use skills to their potential , and also use your primary efficiently etc etc
now its just a question of grinding 4 retarded titles and eating as much cupcaks as u can.....and skill dont get u as far as cupckaes and imbalance pve skills can.
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